Jaunt and ESL Extend Partnership in Multi-Year Exclusive Deal; Release First VR Esports Documentary



Jaunt Named Exclusive Provider of VR Content for Intel® Extreme Masters Tournaments and Releases First in a Series of VR Documentaries, CLG: Win Everythin’, Showcasing Dramatic Backstory Behind ESL Competitor Counter Logic Gaming


PALO ALTO, CA – July 28, 2016 Jaunt Inc., the leading producer and publisher of fully-immersive cinematic virtual reality (VR) experiences, and ESL, the world’s largest esports company, today released the first VR esports documentary, CLG: Win Everythin, which follows one team’s emotional journey to the 2016 Intel Extreme Masters World tournament held in Katowice, Poland. Jaunt’s exclusive partnership with ESL marries the cutting-edge technology of virtual reality and the rapid growth of a new sports league engaging fans with their favorite esports teams like never before.

Jaunt will capture and develop a series of immersive VR documentaries and experiences for all Intel® Extreme Masters tournaments, beginning with IEM Shanghai, July 28-31, 2016. The VR experiences will chronicle the exciting tournament world of ESL featuring today’s elite esport teams and athletes driving storylines from around the globe including pros such as “Hydra,” “Darshan” and “Aphromoo.”

“We are pleased to bring ESL’s thrilling esports world to life in cinematic virtual reality for the first time,” said David Anderman, Chief Business Officer of Jaunt. “Virtual reality brings a whole new level of fan engagement to esports, prime for ESL’s audiences who want to connect with their favorite athletes and experience the pulse-racing thrills and live action of far-away tournaments.”

The CLG: Win Everythin’ VR experience draws fans into the Los Angeles-based team’s very personal and inspiring story, as viewers experience the daily routines, passion and dedication required for this team of elite esports athletes as they prepare for competition at the highest level. The six-minute VR experience culminates with the trials and tribulations of the team, one of the oldest professional League of Legends teams active to this day. Team players featured in CLG: Win Everythin’ include: Darshan “Darshan” Upadhyaya; Jake Kevin “Xmithie” Puchero; Zaqueri “Aphromoo” Black; Jae-Hyun “HuHi” Choi; and Trevor “Stixxay” Hayes.

“We are extremely excited to continue our relationship with Jaunt,” said Michal Blicharz, VP of Pro Gaming at ESL. “The content that they will be producing at Intel Extreme Masters events is truly stunning, and will add an entirely new facet to the world of esports.”

Esports is currently the fastest growing spectator sport in the world. Jaunt will showcase the excitement of ESL’s tournaments to millions of game enthusiasts around the world through a medium that far surpasses the live streaming experience available today.

For the full experience, head over to the Jaunt VR App for iOS, Android, Gear VR, Oculus Rift, HTC Vive and Desktop 360 to view CLG: Win Everythin’.


About Jaunt
Jaunt is pioneering the future of creative storytelling through cinematic virtual reality. Founded in 2013, Jaunt is the leading developer of the hardware, software, tools, and applications to enable cinematic VR and put the power of virtual reality in the hands of today’s best content creators. Jaunt works with leading creatives – from brands to artists to filmmakers – to create cutting-edge content accessible across all devices and platforms. Headquartered in Palo Alto, California, the company also maintains a presence in Los Angeles, CA through its studio arm, Jaunt Studios; a European business office in London; and an engineering and development office in Amsterdam. In 2016, Jaunt established Shanghai-based Jaunt China, a VR company formed in partnership with Shanghai Media Group (SMG) and China Media Capital (CMC). Collectively, Jaunt produces branded and original VR content for audiences worldwide.

Jaunt’s investors include The Walt Disney Company, Evolution Media Partners, China Media Capital, Highland Capital Partners, Google Ventures, Redpoint Ventures, Axel Springer, ProSiebenSat.1 SE, The Madison Square Garden Company, Peter Gotcher, Blake Krikorian, and Sky (corporate.sky.com). Experience more at www.jauntvr.com.

About ESL
ESL is the world's largest esports company, leading the industry across various games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL Pro Leagues, StarCraft® II World Championship Series, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and TV production, fully catering to the needs of the esports ecosystem. With offices in Germany, Russia, France, Poland, Spain, China, North America and partners in many other countries, it has a truly global footprint (www.eslgaming.com).

Intel® Extreme Masters is the longest running global pro gaming tour in the world. Started in 2006 by ESL, the competition features Counter-Strike: Global Offensive, StarCraft II and League of Legends tournaments across multiple continents. The Intel Extreme Masters online broadcast reaches over 20 million viewers on Twitch each season (www.intelextrememasters.com).